![unity - ScreenToWorldPoint(Input.mousePosition) always returns 0 for X and Y coordinates - Game Development Stack Exchange unity - ScreenToWorldPoint(Input.mousePosition) always returns 0 for X and Y coordinates - Game Development Stack Exchange](https://i.stack.imgur.com/0Eeow.png)
unity - ScreenToWorldPoint(Input.mousePosition) always returns 0 for X and Y coordinates - Game Development Stack Exchange
![unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange](https://i.stack.imgur.com/s0QZH.jpg)
unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange
Determine if mouse is within a set distance of UI element - General and Gameplay Programming - GameDev.net
![unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange](https://i.stack.imgur.com/s4afE.jpg)