![TF2: Goldrush stage 1 payload trigger extends into wall, can be pushed or stopped from unintended spot · Issue #3196 · ValveSoftware/Source-1-Games · GitHub TF2: Goldrush stage 1 payload trigger extends into wall, can be pushed or stopped from unintended spot · Issue #3196 · ValveSoftware/Source-1-Games · GitHub](https://user-images.githubusercontent.com/39359267/74093388-e2de7100-4a96-11ea-92fd-22d2485197e0.png)
TF2: Goldrush stage 1 payload trigger extends into wall, can be pushed or stopped from unintended spot · Issue #3196 · ValveSoftware/Source-1-Games · GitHub
Steam Community :: Screenshot :: weird flex but ok ;-) sv_cheats 1 mat_proxy 2 mat_wireframe 1/2/0 r_drawothermodels 2/1 mat_fillrate 1/0 r_drawparticles 0/1 r_showenvcubemap 1/0 mat_fullbright 2/0 mat_showlowresimage 1/0
![Wario64 on Twitter: ""Flick Stick" controls now implemented in Steam beta https://t.co/WmUsz3bl46 maps analog stick to 360 degree turning with gyro for better aiming on a controller. video demonstration: https://t.co/Ne5OxLUoFS https://t.co/asvd0sniN4" / Wario64 on Twitter: ""Flick Stick" controls now implemented in Steam beta https://t.co/WmUsz3bl46 maps analog stick to 360 degree turning with gyro for better aiming on a controller. video demonstration: https://t.co/Ne5OxLUoFS https://t.co/asvd0sniN4" /](https://pbs.twimg.com/ext_tw_video_thumb/1283936817696215040/pu/img/S7_AXFn5mgVoi5oD.jpg:large)